AI SKILL LAB
CURRICULUM · OUTCOME FIRST

Not a list of buttons.
A path to an outcome.

Topics adapt to level and goal. This page shows the baseline structure, the artifact expected at the end and how adult, kids and teens tracks differ.

Three tracks

One principle: learn on a real task.

ADULT · 1:1

Adults

Research workflows, documents, automation, assistants and useful AI tools.

Outcome: a workflow, automation, assistant or mini-product.

Open →
KIDS · 8–13

Kids

Creativity, strong questions, research, fact-checking, privacy and a project.

Outcome: a project the learner can explain and present.

Open →
TEENS · 14–18

Teens

AI literacy, research, code-thinking, automation and product thinking.

Outcome: a finished portfolio artifact with visible personal contribution.

Open →
AI SKILL GRAPH

Different context.
Same operating discipline.

Switch Adult / Kids / Teens / Business. Depth and ownership change; Think → Build → Verify → Ship stays explicit.

SKILL PATH / ADULT

Skill as a system

INDEPENDENT
01 · THINKFrame

Context, specification, useful success criteria and uncertainty.

02 · BUILDMake

Research workflows, documents, patterns, automation and AI assistants.

03 · VERIFYCheck

Sources, edge cases, hallucinations, privacy and human checkpoints.

04 · SHIPOwn

Process or tool + README + the next independent iteration.

Adults · example 10-session core

From a task to a working AI process.

01

Diagnosis

Tasks, level, constraints and a useful success criterion.

02

Specification

Context, requirements, output format and quality criteria.

03

Research

Sources, fact-checking and uncertainty.

04

Reusable patterns

Templates and repeatable work scenarios.

05

Data & documents

Source material, context control and validation.

06

Automation

Breaking a repeated task into steps.

07

AI assistant

Roles, rules, inputs/outputs and failure cases.

08

Quality control

Edge cases, hallucinations, privacy and human checkpoints.

09

Project

Integrating the skills into one workflow or tool.

10

Handoff

README, operating rules and the next independent iteration.

Youth · logic of a 10-session route

Understand → create → verify → explain.

1–2

Understand the tool

Capabilities, errors, context and why answers need checking.

3–4

Create

Ideas, writing, visuals or interaction while preserving original intent.

5–6

Research

Sources, facts, presentation structure and conclusions.

7–8

Build

Logic, a prototype, game or mini-product.

9–10

Defend the project

Final build, personal contribution and an independent presentation.

How progress is measured

Artifact + explanation.
Not prompt count.

The learner should be able to define the task, explain the decision, verify the result, name limitations and repeat the process without constant instructor prompting.